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How to: Symbian Sign Applications using Open Signed (without a Publisher ID)
Posted in: How to's | By: Dario Soltani | Date: March 4th, 2008 | 22 comments »

symbian_signed_logo.gif

The people at Symbian Signed has worked hard to provide us, the users, an easy way of signing our applications without using additional applications or paying Publisher ID’s. The whole process is now handled directly from the Symbian Signed webpage and all you need is a working e-mail adress. The service is still in beta and is somewhat limited which is also why I myself have not had a chance to try it out yet so consider this post a beta aswell for now (but I will of course, and I’ll update this post when I have).

Many cudos to all the people and Symbian Signed who made this a reality!

The main features of this signing option are:

  • the process is online
  • no Publisher ID is required
  • no Symbian Signed account is required
  • no tool downloads are required, so it is platform independent
  • all user and most system capabilities may be requested (excludes the Restricted System Capabilities CommDD, DiskAdmin, NetworkControl, MultimediaDD and Device Manufacturer capabilities)
  • applications are restricted to one device, specified by IMEI
  • there is no cost to developers.

So you want to sign an unsigned freeware or shareware application/game? No problem, it should be easy, keep reading after the break and I’ll guide you all the way.

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Video: Trying out YouTube for Mobile, official beta application
Posted in: How to's, News | By: Dario Soltani | Date: January 24th, 2008 | 1 comment »

The ‘YouTube for Mobile’ application is still a beta and is sometimes a bit buggy, but it certainly streams video nice and has some cool menu effects.

SimplySymbian trying out YouTube for Mobile

I didn’t really see any point using this application as my Nokia N95 8GB supports Flash Light 3 which basically means I can just point my browser to www.youtube.com to browse and watch video’s just like on my PC. The application did however have a surprise - it supports uploading of videos! Uploads don’t work yet (at least not for me?) but it’s still nice to see such a feature coming up. This means we can shoot a video on our phones and then directly upload it to YouTube.

YouTube for Mobile features:

  • Access the highest ranked or most viewed videos.
  • Search and watch YouTube videos
  • Stay tuned to your subscriptions, playlists and favorite videos.
  • Upload videos directly from your phone.

Official YouTube installation instructions

Continue reading to find out how you can install this software on most phones with Java support.

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How to: Symbian Sign your freeware applications (so you can install stuff like RotateMe)
Posted in: How to's | By: Dario Soltani | Date: December 18th, 2007 | 44 comments »

This guide is no longer valid, a new guide is available here:

How to: Symbian Sign Applications using Open Signed (without a Publisher ID)

In this guide I’ll explain everything you’ll need to know to sign and install unsigned software such as Samir’s RotateMe application in a few minutes, but first some information.

Symbian signed applications are great, they allow users to feel secure about the applications they use and protect them from virus infections and other malicious software. We all hope the guys at Symbian knew what they were doing when they decided to implement the Symbian Signed system and some hope this decision was not entirely based on ‘making-money-from-the-developers’ issues. As new open operating systems are emerging, Symbian might reevaluate the Symbian Signed procedure, however at the moment Symbian’s main strategy is to make the signing process easier. I’m all for everything that becomes easier and can only establish that it still needs some work.

The problems really start when users start using freeware applications that are not signed or are still waiting to be signed. It’s also a problem for small time developers and freelancers with small or no budgets. These type of developers usually make their freeware as a way to learn coding for the platform. Learning as we all know means making errors and thus, these developers want and need to constantly update their software and let the community try them for feedback. With the current Symbian Signed procedures this can be a time and money consuming (not to mention very confusing for most!) effort which causes them to not bother. This results a real Kafka-like situation where great applications are available for free, but as the developer lacks the funds or the time to get it signed, most users are not able to use it. A classic example of this is the RotateMe application which most of you have heard about but were able to install.

I’ve read hundreds of posts on various forums where people post their IMEI-codes and beg others to get a certain application signed. DON’T DO THAT! It’s a foolish thing to do, much like posting your home address on the Internet for everyone to see. Remember the IMEI-code is your phones serial number and is used to track and identify it.

So I thought why not give you guys a guide on how to Symbian Sign your applications yourselves once and for all? Wouldn’t you love to run the RotateMe, the NokMote or any of the other freeware applications out there that require you to first get them Symbian Signed? Continue to read my guide then!

Alright, enough of the blabbering, let’s get our hands dirty!

This is what you need

  • A computer with internet connection
  • About 20 minutes of time

As usual SimplySymbian.com cannot be held responsible if you during the following procedure manage to destroy your phone, blow up your computer or in any other way destroy your equipment

Register a Symbian Signed account

  1. Go to https://www.symbiansigned.com and register a new account.

    Click the ‘Register now!’ link which can be found in the green login form. They’ll send you a verification email which you’ll have to confirm.
    Note: Symbian Signed does not accept web based emails such as hotmail or gmail, you’ll need a pop3 email.

Download necessary tools and create a Developer Certificate

  1. Download and install the SignSIS GUI tool which you can find at:

    http://www.gosymbian.com/SSIS_download.html
  2. Run the DevCertRequestControl application from your Windows Start menu (it should be in the SignSIS-GUI application folder if you installed it right).

    SignSIS_GUI_1.gif

    the DevCertRequestControl application

  3. Click the DevCertRequest button to create a Developer Certificate. A new window will open and you’ll be required to enter your IMEI-code. The IMEI code consists of 15 digits and can be found by typing *#06# in your phones idle screen or by checking at the sticker under your battery.

    Make sure you don’t touch anything after you’ve clicked OK, as your computer will become alive and several dialogs will flash on your screen.
  4. When you see the ‘Finished’ dialog, your Developer Certificate file is ready and placed in your ‘My documents’ directory.
  5. Go back to the Symbian Signed website, log in if you haven’t done so already.

    Click on ‘My Symbian Signed’ - ‘Open Signed’ - ‘Request’.
  6. Enter the security code shown in the image and attach your Developer Certificate file found in your ‘My documents’ directory. It should be called something like SignSIS_35xxxxxxxxxxxxx.csr.
  7. Click the ‘Send’ button, if you’ve entered everything right, you’ll come to a Request DevCert where you’ll see your certificate and how long it’ll be valid. If not you probably misspelled the security code, try again until you succeed.

Download your certificate and sign your application

  1. On the Symbian Signed website, click on ‘My Symbian Signed’ - ‘Open Signed’ - ‘My DevCerts’. You’ll find a list of your certificates (you’ll probably only have one).
  2. Download the certificate by clicking the ‘Download’ button. You’ll be asked to save a file named something like SignSIS_35xxxxxxxxxxxxx.cer. Save it to your ‘My Documents’ folder.
  3. Run the SignSIS-GUI application from your Windows Start menu or by clicking on the SignSIS button in the DevCertRequestControl application shown in the above image.

    SignSIS_GUI_2.gif

    the SignSIS GUI application

  4. Add your .cer file found in your ‘My documents’ folder in the DevCert input box.
  5. You don’t need to add anything in the KeyFile input box as it should contain the standard SignSIS.key file. If it doesn’t you’ll find this file where you installed the SignSIS GUI application, normally in the C:\Program\SignSIS-GUI folder.
  6. Key should be 0123456 if you’re going with the standard SignSIS.key file.
  7. And now, finally, add your unsigned freeware file in the Input.sis(x) box and click the ‘SignSIS!’ button.

If all went well, you’ll be prompted with a new dialog stating you succeeded. A new file will be created in the same folder as your old ‘unsigned’ file. Transfer the new ’signed’ file to your phone and enjoy!

Send me your questions and feedback using this link

[Source: Gosymbian]


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How to: Use the BL-6F battery with the ‘old’ N95
Posted in: How to's | By: Dario Soltani | Date: November 13th, 2007 | 1 comment »

Lovehappyslip, a YouTube user posted this video describing how the ‘old’ N95’s can be used with the newer and improved BL-6F batteries of the N95 8GB and N95-3 (the US edition). It’s an ugly mod, but it works and might help someone out?

Hmm it seems Lovehappyslip has disabled embedding of this video, check it out here.

‘Well BL-6F battery fits the old N95 classic ok but the battery cover doesn’t quite fit correctly. If you remove the hologram from the battery or the gray tape surrounding the battery and sand down the criss-cross section on the underside of the battery cover you should get a much nicer fit. Please note it adds extra pressure to the battery cover so may damage the clips a lot quicker. I would definitely advise the mod first and also get yourself a spare battery cover.’ -Lovehappyslip


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How to: Install and play Quake on your Symbian Phone!
Posted in: How to's | By: Dario Soltani | Date: September 10th, 2007 | 98 comments »

Quake1_paket.gif

This post has been updated and rewritten 2007-12-21!

It’s amazing what the Nokia N-series devices are capable of. Did you know it’s possible to play the original Quake (yes the exact same game, not a simplified modified lame version) with hardware accelerated graphics and all on your phone. Just check this video out:

This is all thanks to a Finnish guy called Hinkka. He’s ported the original Quake to Symbian S60 phones with Feature Pack 1 (FP1) and a ARM V6 processor using P.I.P.S.

This is what you’ll need to do to install Quake on your phone:

  1. Download and install the Symbian P.I.P.S. C-runtime library

    You’ll find the file here. Download it to your PC and transfer it to your phone using the USB cable.

  2. Copy files from the original Quake game to your phone

    To do this you’ll need one of the following:

    • The original full game

      You can buy the full game at idSoftware for $20. If you happen to have the original game stored in your bookshelf you can of course also it.

      1. Create a ‘QUAKE1′ folder in the root of your memorycard (NOT in your phones memory).
      2. Copy the ‘ID1′ folder on your original Quake CD to the ‘QUAKE1′ folder you just created.

    • OR

    • The free to download shareware Quake demo (which I’m running in the video above).

      1. Download the demo here.
      2. Install the game on your PC. It’ll probably be placed in your C:\QUAKE1 folder.
      3. Create a ‘QUAKE1′ folder in the root of your memorycard (NOT in your phones memory).
      4. Create a ‘ID1′ folder in your ‘QUAKE1′ folder which you just created.
      5. Copy the .pak file from your PC to your memory cards ‘ID1′ folder (you’ll probably find the .pak file in your C:\QUAKE1\ID1\ folder, copy it to your memory cards ‘..\QUAKE1\ID1\’ folder)

  3. You can also add gamemusic (this part is not required if you don’t want music)

    1. Create a ‘CDAUDIO’ folder in the ‘QUAKE1′ folder on your memory card.
    2. Put what ever music (as long as it’s MP3’s) you want in the ‘CDAUDIO’ folder you just created on your memory card.
    3. Rename the music files ranging from 1.mp3 to 10.mp3.

    I’m not sure what bitrates works best but I tried 256kbs and it only reduces performance with 0.1 fps.

  4. Download and install the Symbian Quake file

    You’ll have to choose the appropriate file for your device. You’ll find the files here.

    Here’s an explanation on when to use each file:

    • Use these if you used the Quake demo .pak file
      quake_v103_armv6_fpu.sisx - Your phones has a floating point unit (ie. N95, E90, etc).
      quake_v103_armv6_nofpu.sisx - Your phones does not have a floating point unit (ie. 6290).

    • Use these if you used the original full Quake files and want network play
      quakeworld_v103_armv6_fpu.sisx - Your phones has a floating point unit (ie. N95, E90, etc).
      quakeworld_v103_armv6_nofpu.sisx - Your phones does not have a floating point unit (ie. 6290).

You’re now ready to rock and roll!

Game keys:

Currently the keys are mapped as follows when ingame:

  • LSK = return / jump
  • RSK = esc
  • Joystick = forward, back, left, right, fire
  • * = look around (with joystick)
  • # = sidestep
  • c = change weapon
  • green answer key = center view
  • volume up/down = look around/sidestep
  • everything else basicly shoots in the game.

In the console you should be able to type by multitapping. And yes, a bluetooth keyboard really makes life easier!

Please consider to donate hinkka (just click on the paypal icon) for all his efforts with this fantastic game!


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